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Technical Artist at Frogwares

  • Full Time
  • Permanent
  • Remote
  • Remote

Website Frogwares

Required skills:

  • At least 2 years of experience in the same position;
  • Working experience with various graphics software (3ds Max, Maya, ZBrush, Houdini, Photoshop);
  • Experience with MaxScript, Python scripting (in 3ds Max and/or Maya);
  • Familiarity with different game engine technologies (Unreal Engine 4, CryEngine, Unity, etc.);
  • Knowledge of programming languages (C++ preferred) and an ability to learn new ones;
  • Overall knowledge of computer graphics and graphic APIs (DirectX and OpenGL);
  • Ability to understand complex systems independently, figure out solutions for various issues, and quickly learn new skills.

Preferred skills:

  • Working experience with Unreal Engine 4 (creating materials, Blueprints scripting, lighting, VFX, C++ programming);
  • Experience in communicating with programmers’ teams and solving technical issues which arise during the artist’s work process;
  • Knowledge of various aspects of creating content for games;
  • Working experience with DirectX and/or OpenGL;
  • Experience with writing shaders in HLSL and/or GLSL.

Responsibilities:

Creating materials and visual effects:

  • Making and organizing materials for environment elements, characters, etc. – all the technical stuff;
  • Creating particle and post-process-based VFX.

Content supervision:

  • Audit existing content and look for ways to improve pipelines;
  • Developing required tools for the artist team using Blueprints or C++ (in an engine) or MaxScript/Python (in 3ds Max/Maya);
  • Taking part in developing new features for tools with the programmers’ team;
  • Modeling and texturing when prototyping and fixing content issues.

Optimization:

  • Constant monitoring of the game’s performance

To apply for this job please visit frogwares.com.

Technical Artist at Frogwares
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