
Website Frogwares
Technical Artist
Required skills:
- At least 2 years of experience in the same position;
- Working experience with various graphics software (3ds Max, Maya, ZBrush, Houdini, Photoshop);
- Experience with MaxScript, Python scripting (in 3ds Max and/or Maya);
- Familiarity with different game engine technologies (Unreal Engine 4, CryEngine, Unity, etc.);
- Knowledge of programming languages (C++ preferred) and an ability to learn new ones;
- Overall knowledge of computer graphics and graphic APIs (DirectX and OpenGL);
- Ability to understand complex systems independently, figure out solutions for various issues, and quickly learn new skills.
Preferred skills:
- Working experience with Unreal Engine 4 (creating materials, Blueprints scripting, lighting, VFX, C++ programming);
- Experience in communicating with programmers’ teams and solving technical issues which arise during the artist’s work process;
- Knowledge of various aspects of creating content for games;
- Working experience with DirectX and/or OpenGL;
- Experience with writing shaders in HLSL and/or GLSL.
Responsibilities:
Creating materials and visual effects:
- Making and organizing materials for environment elements, characters, etc. – all the technical stuff;
- Creating particle and post-process-based VFX.
Content supervision:
- Audit existing content and look for ways to improve pipelines;
- Developing required tools for the artist team using Blueprints or C++ (in an engine) or MaxScript/Python (in 3ds Max/Maya);
- Taking part in developing new features for tools with the programmers’ team;
- Modeling and texturing when prototyping and fixing content issues.
Optimization:
- Constant monitoring of the game’s performance
To apply for this job please visit frogwares.com.
Technical Artist at Frogwares
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