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Starship Artist at DECA Games, Remote

  • Full Time
  • Mid-level
  • Remote
  • Remote

Website DECA Games

Description

Job Title: Starship Artist

As a Starship Artist at DECA, you will be an essential contributor to the creation of the game world’s visuals. You’ll collaborate with a dedicated team of artists, designers, and engineers to model, texture, and implement spaceships in the game engine. If you have a passion for hard surface and sci-fi vehicle modeling, and the creative skills to make it a reality, we want you to be part of our exciting journey.

Responsibilities

  • Create visually stunning and detailed models of star ships from a well-known IP.
  • Creatively model based on rudimentary concepts or references, showing an understanding of the goals of the design, to final, game-ready models.
  • Produce game-ready textures and materials for our proprietary material pipeline, emphasizing realism and visual appeal.
  • Collaborate with technical artists and engineers to optimize assets for in-game performance while maintaining artistic integrity.
  • Work closely with art directors, designers, and other artists to ensure that starship art aligns with the game’s overall vision and IP constraints.
  • Collaborate with the design team to find new and interesting ways to create ships, combat, and powers.
  • Provide feedback on art created by other team members, ensuring it meets the established standards.
  • Maintain comprehensive documentation and asset libraries for starship art assets.

Requirements

  • Proven experience in 3D art creation for video games, particularly in MMOs or open-world games.
  • Strong hard surface modeling skills, including ability to create high-quality hero props with high detail.
  • Ability to faithfully recreate complex objects from 2D concept art or reference, paying close attention to detail.
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).
  • Familiarity with modeling and UV unwrapping using trim sheet textures is a plus.
  • Strong understanding of lighting, composition, and color theory.
  • Knowledge of game development pipelines and the ability to work with various game engines, as well as experience with in-house engines, is a plus.
  • Strong teamwork and communication skills, with the ability to collaborate effectively with cross-functional teams.
  • Ability to provide feedback to outsourcers.
  • A good understanding of MMO games, storytelling, and world-building.

Benefits

  • Remote first company culture.
  • Flexible work hours to support a personal work-life balance.
  • Weekly remote Embodiment@Work breathing and workout exercises.
  • Online language classes: English, German, French, Spanish etc.
  • Working in a multicultural environment with people from over 30 different countries.
  • Flat hierarchies with an open-door policy.

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To apply for this job please visit deca-games.breezy.hr.

Starship Artist at DECA Games, Remote
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