
Website Mob Entertainment
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Technical Systems Designer at Mob Entertainment, Remote (United States)
We’re looking for self-driven Technical Systems Designers who thrive at the intersection of design and engineering—who can think deeply about player experience while also architecting systems that support the creative needs of the team at large.
Responsibilities:
- Design, prototype, and implement core gameplay systems that interact cleanly with player abilities, world objects, AI, and mission scripting.
- Translate high-level design goals into scalable system architectures that support systemic gameplay and iterative content development.
- Implement gameplay logic using Unreal Engine’s Blueprint system, Gameplay Ability System (GAS), and other relevant tools.
- Build designer-friendly reusable system templates that enable rapid content creation across levels and features.
- Create documentation and technical specs to clearly communicate systems to cross-discipline teams.
- Identify edge cases, scalability concerns, and performance bottlenecks early in the development process.
Requirements:
- 3+ years of experience as a Technical Designer, Gameplay Programmer, or Gameplay Designer on shipped or in-production titles.
- Strong experience with Unreal Engine 5, with a focus on Blueprint scripting, system design, and implementation.
- Proficient in C++ for gameplay systems and tool development.
- Familiarity with Unreal’s Gameplay Ability System (GAS) or comparable data-driven ability frameworks.
- Experience working with Unreal Engine subsystems, including Sequencer and other core engine systems.
- Solid understanding of systemic gameplay design, including interaction systems, ability frameworks, world object behaviors, and progression structures.
- Strong communication skills with proven cross-discipline collaboration experience.
- Ability to clearly document systems, workflows, and pipelines for team-wide usage.
- Strong debugging, problem-solving, and optimization skills across both logic and content workflows.
- Comfortable with rapid prototyping and iterative development.
Bonus Skills:
- Experience developing first-person horror, puzzle, or narrative-driven games.
- Knowledge of network replication and multiplayer systems in Unreal Engine.
- Understanding of narrative design principles and conveying emotion through gameplay mechanics.
Experience contributing to the design and implementation of:
- AI, Behavior, State Tree
- Character animations pipelines and implementation
- Player character abilities and progression systems
- Enemy & boss design
At Mob Entertainment, protecting our community—players and applicants alike—is part of our game plan. Please keep the following in mind during your application process:
- We’ll never ask you to pay for anything (apps, interviews, background checks, gear, etc.).
- We only email from official @mobentertainment.com addresses—no Gmail or weird lookalikes or they are from our Greenhouse applicant tracking system.
- We don’t ask for personal financial info like bank accounts, credit cards, or wire transfers until you have officially been onboarded.
- Watch out for someone using mobentertainment.us as their email as it is a scam
- If something feels off, pause the quest and reach out to us directly at brandon.davenport@mobentertainment.com
We love that you want to join our world—just make sure you’re talking to the real us. Stay safe out there!
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to info@mobentertainment.com
To apply for this job please visit job-boards.greenhouse.io.